Apologies if these come across as silly issues. I couldn't figure out how to get a JUnit report to output while attempting to use a multiclient config. When I use 1 client, I get a report. If I use 1 client and 1 server or n clients where n > 1, no report outputs. Was wondering if anyone found a solution for this.
Also the second issue I'm having is being able to spin up a client in Win64 and a server in Linux. The RequireRole function has a value for global::UnrealBuildTool.UnrealTargetPlatform PlatformOverride but I can't get it to work for the life of me. I also tried seeing if I can import the UnrealBuildTools dll's from the Engine source and had no luck. I imagine this might just be me not knowing how to use c# correctly. I spent a fair deal of time on it so I imagine I'm just completely missing something.
Here's my current config
using Gauntlet;
namespace DaedalicTestAutomationPlugin.Automation
{
public class DaeGauntletTest : UnrealTestNode<DaeTestConfig>
{
public DaeGauntletTest(UnrealTestContext InContext) : base(InContext)
{
}
public override DaeTestConfig GetConfiguration()
{
DaeTestConfig Config = base.GetConfiguration();
Config.PreAssignAccount = false;
Config.NoMCP = true;
UnrealTestRole Client = Config.RequireRole(UnrealTargetRole.Client);
UnrealTestRole Server = Config.RequireRole(UnrealTargetRole.Server);
Client.Controllers.Add("DaeGauntletTestController");
return Config;
}
}
}
Apologies if these come across as silly issues. I couldn't figure out how to get a JUnit report to output while attempting to use a multiclient config. When I use 1 client, I get a report. If I use 1 client and 1 server or n clients where n > 1, no report outputs. Was wondering if anyone found a solution for this.
Also the second issue I'm having is being able to spin up a client in Win64 and a server in Linux. The RequireRole function has a value for global::UnrealBuildTool.UnrealTargetPlatform PlatformOverride but I can't get it to work for the life of me. I also tried seeing if I can import the UnrealBuildTools dll's from the Engine source and had no luck. I imagine this might just be me not knowing how to use c# correctly. I spent a fair deal of time on it so I imagine I'm just completely missing something.
Here's my current config