Open dcordovag opened 2 years ago
Finally could make it work. The right command is below, with emphasis in the -unattended and -NullRHI params:
RunUAT.bat RunUnreal -project="MyProject.uproject" -scriptdir="D:/Projects/MyProject" -platform="Win64" -configuration="Development" -build="editor" -test="DaedalicTestAutomationPlugin.Automation.DaeGauntletTest(JUnitReportPath=D:/Reports/junit-report.xml,ReportPath=D:/Reports)" -verbose -unattended -NullRHI
My only question now is how to confirm if the Performance test is accurate since no window is instantiated. I see the test taking a long time, which would indicate that it ran correctly, but that's all the info i have to go by
Cheers!
Hello! I successfully managed to integrate the plugin in my 5.0 project and now i'm looking into running the tests through Jenkins.
Running from the command line works fine but I get an error related with the 3d device when trying with Jenkins, I'm assuming it's because the Jenkins process runs without an active window:
LogD3D12RHI: Error: hr failed at D:\Projects\MyProject\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12Viewport.cpp:224 with error DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
Is there anything I'm missing or it's just not possible to do this with the plugin at the time?
Cheers!
Does this work with the last Unreal Engine version?
@dcordovag Could you let us know how you got it to work on UE 5 ? where the plugin need to be placed location and if you had to compile the code
Does this work with the last Unreal Engine version?
Yes! there's a 5.0 branch here, that's the one i'm actually using
@dcordovag Could you let us know how you got it to work on UE 5 ? where the plugin need to be placed location and if you had to compile the code
I followed the same instructions in the readme file. You need the Engine's source code but besides that it should work fine. What trouble did you have?
Hello! I successfully managed to integrate the plugin in my 5.0 project and now i'm looking into running the tests through Jenkins.
Running from the command line works fine but I get an error related with the 3d device when trying with Jenkins, I'm assuming it's because the Jenkins process runs without an active window:
Is there anything i'm missing or it's just not possible to do this with the plugin at the time?
Cheers!