Open sweet235 opened 3 days ago
The collision geometry of the offending patch surface can be visualized by setting /surfSC 437
on my branch:
I thought decreasing SUBDIVIDE_DISTANCE
, which is supposed to produce more precise collision geometry, could be a quick fix. But after changing it to 16 to 4 the same hole was still there. Maybe there is a bug in the algorithm where it is wrongly pruning points.
I also saw such a bug on map Watah, in the tube leading out of the antigravity zone. Maybe #950 is also about the same thing, but it's so poorly reported, it's hard to tell.
This bug has been known for some time. Recently, we found a way to reproduce it on an open source map: https://github.com/Masmblr/map-staratcs_src
A dretch can pass through this wall, where this screenshot is aiming at:
I inspected the map source and found noting suspicious. The map was built from commit 4e1501a.
This particular instance was discovered because a bot fell down to the bottom of the surrounding box, and the game would not end without admin intervention.