Open necessarily-equal opened 1 year ago
Steps to reproduce:
Sys::Drop
CL_ParseGamestate
/dev/shm
Warn: SV_LocateGameData: Shared memory region too small
You're saying /dev/shm can leak something even after the process exits?
I seems so.
Note I haven't seen it first hand, but it seems to happen from the issues @cu-kai had yesterday.
Steps to reproduce:
Sys::Drop
in voidCL_ParseGamestate
, so that the the vm will crash/dev/shm
will fill up (if that's where your shared memory is).Warn: SV_LocateGameData: Shared memory region too small
./dev/shm
is too full.