DaemonEngine / daemonmap

Deprecated navmesh compiler for the Unvanquished game
https://unvanquished.net
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error: Could not build heightfield layers with chasm #4

Open illwieckz opened 3 years ago

illwieckz commented 3 years ago
'daemonmap' '-game' 'unvanquished' '-v' '-nav' '-fs_nobasepath' '-fs_nohomepath' '-fs_nomagicpath' '-fs_pakpath' '/home/illwieckz/Mapping/Unvanquished/UnvanquishedAssets/src/map-chasm_src.dpkdir' '-fs_pakpath' '/home/illwieckz/Mapping/Unvanquished/UnvanquishedAssets/src' 'chasm.bsp'
2.5.17n-git-9e64c065
threads: 8
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5
DaemonMap     - v2.5.17n-git-9e64c065
Your map saw the pretty lights from daemonmap's lucifer cannon
--- InitPaths ---
VFS Init: /home/illwieckz/Mapping/Unvanquished/UnvanquishedAssets/src/map-chasm_src.dpkdir
VFS Init: /home/illwieckz/Mapping/Unvanquished/UnvanquishedAssets/src

--- Nav ---
Loading /home/illwieckz/Mapping/Unvanquished/UnvanquishedAssets/build/test/map-chasm_test.dpkdir/maps/chasm.bsp
loading geometry...
Using 27867 triangles
Using 83601 vertices
set recast world bounds to
min: -5888.000000 -1536.000000 -3980.000000
max: 2848.000000 1152.000000 3808.000000
0...1...2...3...4...5...6.************ ERROR ************
Could not build heightfield layers

..7...8...9
illwieckz commented 3 years ago

It looks to only happens with a commit I haven't pushed yet, I'll backup it somewhere to make possible for someone to reproduce the bug.

ghost commented 2 years ago

reminds me I need to do a PR to enable Recast logs. I had the same error, and fixed it by increasing some hard-coded value, as suggested by Recast's logs.