DaemonEngine / daemonmap

Deprecated navmesh compiler for the Unvanquished game
https://unvanquished.net
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lighting bug making some surfaces invisible #8

Closed necessarily-equal closed 2 years ago

necessarily-equal commented 2 years ago

On a test map I made, I managed to break the lighting by making a large ceiling with a light texture (not very bright, of luminosity 200).

An example of a broken platform: Screenshot from 2021-11-21 22-34-57

An example of non-broken platform (on other side): Screenshot from 2021-11-21 22-34-47

For looking at it quickly, I didn't notice a pattern of why some platforms become transparent, and why others don't.

Test map attached: map.zip

slipher commented 2 years ago

This repo is only about navmesh generation. The living q3map2 is in https://gitlab.com/xonotic/netradiant

necessarily-equal commented 2 years ago

https://gitlab.com/xonotic/netradiant/-/issues/160