Closed necessarily-equal closed 2 years ago
On a test map I made, I managed to break the lighting by making a large ceiling with a light texture (not very bright, of luminosity 200).
An example of a broken platform:
An example of non-broken platform (on other side):
For looking at it quickly, I didn't notice a pattern of why some platforms become transparent, and why others don't.
Test map attached: map.zip
This repo is only about navmesh generation. The living q3map2 is in https://gitlab.com/xonotic/netradiant
https://gitlab.com/xonotic/netradiant/-/issues/160
On a test map I made, I managed to break the lighting by making a large ceiling with a light texture (not very bright, of luminosity 200).
An example of a broken platform:![Screenshot from 2021-11-21 22-34-57](https://user-images.githubusercontent.com/59283660/142779802-a46dbc49-309e-472a-801f-25d60489f15d.png)
An example of non-broken platform (on other side):![Screenshot from 2021-11-21 22-34-47](https://user-images.githubusercontent.com/59283660/142779807-1801bbfb-0e35-4865-87c4-4f62d7c54757.png)
For looking at it quickly, I didn't notice a pattern of why some platforms become transparent, and why others don't.
Test map attached: map.zip