Open DaftHunk opened 3 years ago
Hello, I have seen that many characters do not have portraits if the game is installed in another language. Could I collaborate to fix it in Spanish. I was touching in local and I think I would know how to do it, could I collaborate to have it in the same repo and available for the reverybody?
Hello, I have seen that many characters do not have portraits if the game is installed in another language. Could I collaborate to fix it in Spanish. I was touching in local and I think I would know how to do it, could I collaborate to have it in the same repo and available for the reverybody?
Sure, with pleasure. You can make a fork of this repo to do your changes, then when you have finished, do a pull request and I will accept it if the review looks good :)
Ps: feel free to ask if you need help with the translation ;)
Thanks, I am making some experiments.
I am adding to the S9MP-CLib.tph new lines. For exampe the are:
(~%Crefullname%~ STRING_CONTAINS_REGEXP ~%Bandit%~ == 0) ||
When I look using near infinity a CRE files i've see that as i have installed the game in spanish the creature is named "Bandido" (Bandit in spanish) so I add a new line like this one:
(~%Crefullname%~ STRING_CONTAINS_REGEXP ~%Bandid%~ == 0) ||
But for some reason this change doen't apply. After some investigation i realize no one portrait from 'Category Portraits' is intalling in my BG setup.
Has anything changed that would prevent the installation of these generic portraits in a different language installation?
These mods add unique names to commoners so they won't get portraits in the end.