Open DaftHunk opened 2 years ago
Hello @jascmm,
I created a specific issue for this to be much clearer.
So for the translation you need to make a new folder in https://github.com/DaftHunk/Portraits-Portraits-Everywhere/tree/master/PPE/lang (You can follow the same kind of changes done for FR) and add the installation path in https://github.com/DaftHunk/Portraits-Portraits-Everywhere/blob/master/PPE/setup-PPE.tp2.
I hope it help :)
I created a pull request to add the spanish trasnlation following yours instructions.
@DaftHunk Should we close the issue as the code was merge?
Not yet, I will close it when the version 1.1 will be released
Yeah, make sense. Thanks!
Thanks, I am making some experiments.
I am adding to the S9MP-CLib.tph new lines. For exampe the are:
(~%Crefullname%~ STRING_CONTAINS_REGEXP ~%Bandit%~ == 0) ||
When I look using near infinity a CRE files i've see that as i have installed the game in spanish the creature is named "Bandido" (Bandit in spanish) so I add a new line like this one:
(~%Crefullname%~ STRING_CONTAINS_REGEXP ~%Bandid%~ == 0) ||
But for some reason this change doen't apply. After some investigation i realize no one portrait from 'Category Portraits' is intalling in my BG setup.
Has anything changed that would prevent the installation of these generic portraits in a different language installation?
Originally posted by @jascmm in https://github.com/DaftHunk/Portraits-Portraits-Everywhere/issues/5#issuecomment-974308870