Closed CCVia closed 4 years ago
Ensure the user which runs your nodeServer have write-access to the /home/user/arma3folder/
folder, maybe?
Thank you!
Everything is owned by "user", and I'm launching with "npm start" with that very same user. I don't know how to check wich user runs nodeServer, but I bet is the same one.
In my config.js file I have 2 lines with a path, both set to "/home/user/arma3folder/". Is this allright?
Is Arma 3 owned by the Steam user account used for downloads?
Is Arma 3 owned by the Steam user account used for downloads?
No, I guess might be this. I have a separate account just for the Arma Server and steamcmd (as described on Arma 3 Server docs). Do I need to own Arma on this account to be able to subscribe to Workshop content?
Yep, only accounts that owns Arma 3 are allowed access to Arma 3 Workshop files
Yep, only accounts that owns Arma 3 are allowed access to Arma 3 Workshop files
Problem solved then, it was that. Thank you so much for your help! I don't think using my own account on a server is a good idea. I guess I'll be switching to the main branch again.
If I purchase another copy of the game to use on the server and I keep using this branch, the mods would be updated automatically? Would I have to change all file names to lowercase manually? Those two things are the ones that made me take a look at this branch; it's no much of a hassle to upload the mods from my computer, but maintenance is a drag.
Mods show as outdated when workshop data is refreshed and can be selected for update when admin thinks it's applicable. Automated update is impractical as Windows won't be happy with files being changed while used by an active running server.
Mods show as outdated when workshop data is refreshed and can be selected for update when admin thinks it's applicable. Automated update is impractical as Windows won't be happy with files being changed while used by an active running server.
That's really nice, thanks. What about the capital letters? Some mods don't work properly if those are used.
Currently no changes are done to steam workshop data to avoid breaking steamcmd
That's understandable, but some mods like Alive won't work on linux servers. I'm gonna switch to the main branch for now and I'll keep an eye on any future changes.
Thanks again for your help and congratulations on this project!
Hello,
I was using the master branch but I've switched to "/steam-workshop-mods-status" because I wanted to try the mod download feature.
I don't know if I have something wrong on my config, a permissions issue or anything like that, but I can't download anything from the workshop. I get this error:
This is my config.js file:
By the way, this is an awesome project! The main branch is amazing, only the modules part is missing. In the steam-workshop-mods-status branch they keep themselves updated? Do I have to remove the capital letters of the modules to avoid problems? These two points are the only ones I find missing from the main branch (and perhaps an indicator of the remaining available hard drive).