Open Dahoom69 opened 3 years ago
that's not just it luso, gesture menu is only re-organizing levels, this is complete characters that you can use and switch between on the fly, no need to calculate levels or anything. no need to down level too since they are set for everything. you also dont need to make characters just make a new one and use the function in the table whether it be for testing or just pvping.
so you know how there are a shit ton of characters that are unused in the files? why not add a couple builds in there and PvE progression characters, so when we want to test something we can just use then we can use "CharacterParamID" function in the table to just switch to that character with a prepared inventory.
with pvp characters being general 125 builds that hit the common breakpoints and soft caps for STR / DEX / INT / FTH / LCK for their specific builds. and PvE characters being common let's say 1st playthrough quality builds, and if we want we can make a build for each boss that uses whatever the boss is strong against like crystal sage's build being a lvl30~ INT / ARC build (since arc is physical) with +4~ 5~ estus, and a lvl90~ FTH / SCRD build with +8~ 13~ estus for NK. they can share the same goods, spells, keys inventory
i can provide all of these myself builds if necessary (might ask aether if they are good or not), hell i might look up a modding guide (if there is one) and upload the changes myself. because this will be a huge improvement and time saviour for later on