Closed coavins closed 3 months ago
Sorry totally missed the notification on this. Will take a look once I have time.
This seems like a nice addition. How did you test that without AP?
Code changing in doom itself are always risky.
I see you're hardcoding callbacks to 0,1,2,3. It should be more than that, up to the max AP_NUM_AMMO
can be. Heretic has more ammo types.
Cc me to the PR you'll do in AP for this. Otherwise this can go in once you make the change for ammo type count :)
ooohhh wait yea. bad news, code is very different now. You used master right? I was doing latest stuff into branch heretic
. I will merge it into master. You'll have various changes to do. Sorry. Should have merged back more frequently into main.
Here, merge conflict. So basically I started with Master being main branch. Then I shifted to Doom2 and created a new branch doom2, then heretic, called heretic. So you coded this against very old code :(
and thanks for the contribution, I hope you can rebase and resolve this
Whoops, I guess I could have double checked where I was working. I don't think it'll be too bad to catch up, or just redo it, it's really not a big change. I'll take another look when I can.
So master is a good target to work from now?
Whoops, I guess I could have double checked where I was working. I don't think it'll be too bad to catch up, or just redo it, it's really not a big change. I'll take another look when I can.
So master is a good target to work from now?
Yup, master has now latest. Sorry again about that!
Hi, looking at this again. If you're still up to it, can you clean up by rebasing master
? What options need to be added on the apworld?
Closing in favor of #18 since this hasn't been updated in nearly a year.
The backpack can be collected multiple times. Each backpack increases max ammo by the specified amount. Each ammo type has its own backpack.
Backpack is configurable:
TODO:
I think I covered everything on doom's end, but I need help with the stuff on the AP side.