Dallinger / Griduniverse

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Autonomous transitions #275

Closed silviot closed 11 months ago

silviot commented 11 months ago

See #271

silviot commented 11 months ago

It's true that a null, negative or non string value will result in a runtime error with the current code.

But I don't think ignoring an auto_transition_time directive when it has an invalid value would be of any help.

I believe there should be a validation step at the very beginning (possibly even a command to just run the validation on the game config yaml) that won't let the experiment start in case there are any problems.