Open darloth opened 8 years ago
I thought I posted here. (Also, it's Rising Stars, with an s and without a dash.)
Anyway, we don't really have a lot of damage flags to spare anymore. IIRC there's only 8 of them, we use seven or so.
Fair enough if there's none left, I just still feel missiles don't feel significantly different as weapon types... but they do have just barely enough to differentiate them given they don't miss. Also, the repo is Rising-Star.so I used that. I'll try and remember that Rising Stars is the official name in future :)
I think its a good thing to have ,but we need to clean all the trash we already have.Balancing all in a single wave will be deadly.
This came out of my renewed investigation into the plausibility of Point-Defense type weaponry in Heralds.
It's not really very doable in a standalone, modular mod, , but given that Rising-Star is essentially a total conversion that can touch every weapon file and combat script if it needs to, two types appear to be plausible now: