Name: Khalerii
Description: Small, rapidly-breeding creatures whose lives are as disposable as their equipment.
Focus: Industry, Attrition Warfare, Rapid Development, Blitzkrieg
Strengths:
All subsystems except Support Command are extremely cheap to build and maintain, allowing large quantities of ships to be churned out at a moment's notice. Orbitals are also cheaper to build and maintain, Ore notwithstanding.
All methods of asteroid mining - including Mining Complexes - are faster, and cargo storage can hold more cargo
Starts with the Miner Hull unlocked at the beginning of the game
Population growth and civilian development/construction rates are doubled
TBA
Weaknesses:
All subsystems - including Support Command - are extremely fragile; shield and repair/regeneration effectiveness is also reduced to match. Orbitals are also weaker and more fragile.
Weapon damage is halved
Research costs are 50% higher
Boarding Parties, Security Stations and Troop Pods operate at 50% effectiveness
Name: Khalerii Description: Small, rapidly-breeding creatures whose lives are as disposable as their equipment. Focus: Industry, Attrition Warfare, Rapid Development, Blitzkrieg
Strengths:
Weaknesses: