Open DaloLorn opened 4 years ago
A proposed variant of the Destroyer:
A possible take on the Carrier:
Bombships should probably stay unchanged. They're explicitly built to be designable torpedoes.
I'm not sure what to call the Miner Hull...
The Titan's interesting in theory, but in practice it comes off as... weird and largely ineffective outside of a few niches. This might be more useful without sacrificing some of its more unique aspects.
Everything the Titan is, the Colossus is, but worse. It has literally no purpose except to build extremely intricate designs and cause FPS drops for any poor soul who tries to view their obnoxiously large blueprints.
The Superstructure Hull is an odd duck. Serving primarily as a means of converting Ore into a construction and maintenance discount, it's unclear how this makes much sense. Hopefully this might be more reasonable while adding mechanical flavor to an otherwise bland hull type.
After ten minutes of staring at a blank grid for #83's ANJ Gwanlyn, I decided it was going to be less painful to rebuild the CTD Cronus and HCD Hugshap from scratch than roll out another dozen Colossi on this atrocity of a hex grid. The Colossus grid is being crunched down to Titan scale, with the old architecture being left in place solely for the purposes of helping people compare stats between their pre- and post-revamp Colossi. (You know, in case anyone else bothers to try converting their Colossi like I'm going to, instead of just drawing up new ones from scratch. It could happen! 😂)
A lot of the different hull types in the game don't quite make sense as being mutually exclusive. For instance, why can a Titan not be a Mothership, and what's stopping a Colossus from being a Destroyer? Then there's the Spinal Mount Hull, which just doesn't make sense, period.
From a mechanical standpoint, some hulls define the role of a starship. Destroyers are fast, sturdy ships which excel at killing other capital ships and getting out intact. Carriers can support colossal amounts of support ships. Miners should really be renamed, since they have many uses beyond mining ships. Bombships are just designable torpedoes. Motherships and Harvesters serve racially-specific functions.
But what about Titans, Colossi, or Superstructure Hulls? What's their function, and why does that function conflict with (most of) the roles above? And what the hell is the Spinal Mount Hull?
To resolve this, the idea is to remove the mutual exclusivity on most hull types. This will undoubtedly make for some seriously overpowered combinations, so they'll also need statistical changes. In keeping with the principle of logistical tradeoffs started in 1.3.0, ships without a hull will tend to be cheaper and easier to mass-produce, to offset their relative ineffectiveness.