Open DaloLorn opened 3 years ago
Terran Confederacy designs:
Hoonan Cooperative designs:
Nylli Alliance designs:
Oko Unity designs:
Feyh Communion designs:
Saar Conclave designs:
Mono Collective designs:
Rahta Empire designs:
Fasshi Republic designs:
Ulthaar Dominion designs:
Bluuhbi Coalition designs:
Khalerii Union designs:
Alipha Foundation designs:
Atroan Network designs:
C'k'tnilit Refuge designs:
It occurs to me that these expensive starter ships might not be great to lose early in the game. The flagships I've designed so far for the Terran Confederacy have had the crippling flaw of costing millions of credits to build, and it could take up to an hour to work up enough of a budget to replace them if they're destroyed.
This could be corrected by adding an "Emergency Defense Act" construction, allowing an empire with no military flagships (... let's say flagships with a base combat strength of less than 5000...) to rebuild their starting flagship lineup for a nominal fee. Something like 500k and a flat 90 seconds?
(Emergency Defense Act would not restore lost Harvesters.)
Anastar League designs for #71:
The default designs in SR2 have never been particularly impressive, to the point that I don't think anyone uses their starter ships for anything except scouting (unless they retrofit them, but this opens a different can of worms). They're also not really racially distinctive - a Bluuhbi or Khalerii will have the same designs as a Terran or Mono, assuming the same FTL types.
This is going to be something of a long-term project, so I don't expect to see it fully implemented soon.
Dreadnaught
s,Heavy Carrier
s,Scout
s,Gunship
s, etc. These can be mapped to a new dictionary in the empire's ObjectManager, and each lifestyle trait could then use hooks to modify the mappings. For instance, the Intergalactic lifestyle could map theRCFg Cit'lka'tiir
to theDreadnaught
type. (Other things to consider: Changing the starting fleet compositions a little, and possibly making different design sets for every FTL type... but the latter is unlikely to happen anytime soon.)Scout
.Dreadnaught
s. (If time permits, design two variants - a carrier and a battleship. The starting line-ups should probably always give you carriers, though.) Does not upgrade to Destroyer/Carrier architectures; instead, frigates are expected to be either phased out of play entirely or relegated to the abovementioned support roles.Heavy Carrier
. Has a variant without Carrier Architecture, for early use.Slipstream Generator
.LargeCamp
remnant flagships