DaltonSW / MVM23

Metroidvania Month 23 - Written in C# Godot 4.0
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Boost jump, along with some exit speed mult properties #26

Closed DaltonSW closed 7 months ago

DaltonSW commented 7 months ago

Changed how the super jump buffer works to be a lower end buffer instead of a required hold time

This allows for the player to have a few frames to jump when they hit the ground to do a boost jump while still holding down when you hit the ground

I'm glad we seem to be mostly out of mechanics to implement, I think our Player is reaching another refactor point soon