Closed DaltonSW closed 7 months ago
Changed how the super jump buffer works to be a lower end buffer instead of a required hold time
This allows for the player to have a few frames to jump when they hit the ground to do a boost jump while still holding down when you hit the ground
I'm glad we seem to be mostly out of mechanics to implement, I think our Player is reaching another refactor point soon
Changed how the super jump buffer works to be a lower end buffer instead of a required hold time
This allows for the player to have a few frames to jump when they hit the ground to do a boost jump while still holding down when you hit the ground
I'm glad we seem to be mostly out of mechanics to implement, I think our Player is reaching another refactor point soon