DaltonSW / MVM23

Metroidvania Month 23 - Written in C# Godot 4.0
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Respawn logic #89

Closed rustrix closed 7 months ago

rustrix commented 7 months ago
  1. Fall -> start of room
  2. Die -> last "checkpoint", can have some start-of-room markers also marked as checkpoints, or have separate interactable CPs like envirometal if we have time.