Closed Damian666 closed 5 years ago
i know i know .
i just hate change xD
yea :P
lol, it happens :P
i bet lolz
nice man, im like, not available...
work is swamping atm :/
ah nice, i was planning on tackling that shit, but you know how that goes :P
very nice :)
woot xD
i bet, mine sucked,, worked but eeewww
very good :) i coded mine years ago, noob code xD
seems all fine, but, the auto mapper is setup to work with these graphics, if you delete them, it wont work anymore :P
love the launcher btw :)
yes, this is just a small part, it actually generates a whole island with water around it. 16 maps in total.
oh yes, a whole island off it :P
ikr? thats why i added it :)
would that mean i have to use eto too?
nvm, you answered before i asked xd
but but...
change... xd
:P
yea i know
it is, i love dark theme :P
yep :)
no, in code view lol
yea it does, nice!
yep xD
btw, we can use intersect graphics, they are free to use
yep, they are custom made for the intersect engine, and yes, i can use them freely
fine, just make sure every system can work, and im fine with it :)
well, xp should die allready, so i would say fuck that mate :)
sounds great, cant wait to get back in :)
thats strange, because i use dark theme in windows 10, i dont see it o.o
wtf
but i think we cant rely on something as that for the look imho
sure its possible, but it should work as we want out of the box, not with some hacky magic lolz
lets just say we have different opinions on that then lol
fair enough :)
oh the horror xD
progress, nice :) and yes, dark as default :P
you dead bro?
k man, and no. im not getting impatient, it was just silent here, so was checking if you were still alive xD
i can wait as long as it will take :)
oh btw, i noticed that when i send a empty string with network, it gets recieved as nothing, and when you try to do a .trim on that, it errors. think you can adjust the network class to default to "" so it wont do that? else ill have to add a shit ton of if nothing then ""
but these arent send by people, but by editors :p but ok, not a huge problem.
k cool, then ill just wait and see :)
nice!
hehehe xD
actor, entity.. fine by me :)
and yea, thats great, these engines were stupid in that regards xD
also, now we are rewriting core pieces anyway, think we should move to seamless maps? or just keep it at 1 map at a time?
oh, and i also plan to make npc's enemies only btw.
for talk etc events are much more powerfull, so why have friendly npc's?
thats why they only get used for talking npc's etc. cscript? oh hell no xD
yea, not gonna happen
i think enemy=npc, and complex shit =events should be fine.
events can open shops ya know xD
and guards i would put under enemies personally so i agree on that one
there we go :P