Closed DiscoLucas closed 2 years ago
This happens when the scene starts. It causes spatial audio and reverb to break for real time audio objects and occlusion. It looks like their rigid body isn't constrained, there's also a box collider on them which might be redundant.
I'll take a look at it tomorrow
This happens when the scene starts. It causes spatial audio and reverb to break for real time audio objects and occlusion. It looks like their rigid body isn't constrained, there's also a box collider on them which might be redundant.