Open FreeMotion45 opened 2 years ago
Line 102: rb.AddForce(Vector3.down * Time.deltaTime * 10);
rb.AddForce(Vector3.down * Time.deltaTime * 10);
Time.deltaTime is incorrect, and should be fixedDeltaTime.
Time.deltaTime
fixedDeltaTime
Line 102:
rb.AddForce(Vector3.down * Time.deltaTime * 10);
Time.deltaTime
is incorrect, and should befixedDeltaTime
.