DaniDevy / FPS_Movement_Rigidbody

A physics based movement system
MIT License
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Incorrect extra gravity value. #55

Open FreeMotion45 opened 2 years ago

FreeMotion45 commented 2 years ago

Line 102: rb.AddForce(Vector3.down * Time.deltaTime * 10);

Time.deltaTime is incorrect, and should be fixedDeltaTime.