Danial-Kord / DigiHuman

Automatic 3D Character animation using Pose Estimation and Landmark Generation techniques
GNU General Public License v3.0
443 stars 72 forks source link

Facial animation demo missing #10

Closed BTakacs-Oxit closed 1 year ago

BTakacs-Oxit commented 1 year ago

Hello Danial,

This is a great work. I tried running it, but it seems some prefabs are missing and I also could not find the sample for facial animation. Could you please let me know how to get those? Thank you in advance

Danial-Kord commented 1 year ago

Hey there,

I appreciate your interest in my project. Thank you for letting me know about the missing sample of facial animation. I will try to add it to the project soon(I will let you know in this thread when I add it).

Cheers,

Danial-Kord commented 1 year ago

Hello dear,

I have added 2 demo animations(pose and facial animations). You can test the application by selecting provided animations from the right-side UI menu.

P.S. note that the facial animation is much more powerful than provided character(Unity-chan). It is because it does not have many blend mesh values that we can alter to create different animations. To have your ultimate power of facial animations, you need to add new characters with a variety of blendshapes(like the one in my gifs). I can not add them because they are not free to use.

I will now close this thread as it is fixed. Feel free to open it if you have more issues.

Cheers, Danial

BTakacs-Oxit commented 1 year ago

Hello Danial,

Thanks for the update. Sounds very good.

Happy Holidays. Barnabas


From: Danial Kordmodanlou @.> Sent: 13 December 2022 15:25 To: Danial-Kord/DigiHuman @.> Cc: Takács Barnabás @.>; Author @.> Subject: Re: [Danial-Kord/DigiHuman] Facial animation demo missing (Issue #10)

Hello, again dear,

I have added 2 demo animations(pose and facial animations). You can test the application by selecting provided animations from the right-side UI menu.

P.S. note that the facial animation is much more powerful than provided character(Unity-chan). It is because it does not have many blend mesh values that we can alter to create different animations. To have your ultimate power of facial animations, you need to add new characters with a variety of blendshapes(like the one in my gifs). I can not add them because they are not free to use.

I will now close this thread as it is fixed. Feel free to open it if you have more issues.

Cheers, Danial

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