Danial-Kord / DigiHuman

Automatic 3D Character animation using Pose Estimation and Landmark Generation techniques
GNU General Public License v3.0
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where is the logic driven charactor in unity? #13

Open lucasjinreal opened 1 year ago

lucasjinreal commented 1 year ago

the server just response 3d world coordinates, how to using this control unity character?

Danial-Kord commented 1 year ago

Hey there. long time no talk :D The main part of the code responsible for handling 3D character's joints and blendmesh are: Pose3DMapper.cs --> for body parts HandsPreprocessor.cs --> for hands FacialExpressionHandler.cs --> for face

Cheers

lucasjinreal commented 1 year ago

Hello, any formula for convert 3d world coodinates to rotations?