Danial-Kord / DigiHuman

Automatic 3D Character animation using Pose Estimation and Landmark Generation techniques
GNU General Public License v3.0
482 stars 79 forks source link

where is the logic driven charactor in unity? #13

Open lucasjinreal opened 1 year ago

lucasjinreal commented 1 year ago

the server just response 3d world coordinates, how to using this control unity character?

Danial-Kord commented 1 year ago

Hey there. long time no talk :D The main part of the code responsible for handling 3D character's joints and blendmesh are: Pose3DMapper.cs --> for body parts HandsPreprocessor.cs --> for hands FacialExpressionHandler.cs --> for face

Cheers

lucasjinreal commented 1 year ago

Hello, any formula for convert 3d world coodinates to rotations?