Open lucasjinreal opened 1 year ago
Hey there. long time no talk :D The main part of the code responsible for handling 3D character's joints and blendmesh are: Pose3DMapper.cs --> for body parts HandsPreprocessor.cs --> for hands FacialExpressionHandler.cs --> for face
Cheers
Hello, any formula for convert 3d world coodinates to rotations?
the server just response 3d world coordinates, how to using this control unity character?