It would be great to use these functionalities. For example:
0: Condition: MetBefore Failed=>1 Met=>4
1: Message: Hello %player_name% ! I have a quest for you !
2: Delay: 15 ticks
3: Message: Bring me a good sword if you can !
4: Condition: Item sword Failed=> 9 Met=>5 Take: Enabled
5: Message: Great sword, come again tomorrow.
6: Wait: Time: 12H WaitMessage: See you tomorrow !
// now, this acts like an anchor, when player will come again and talk to a NPC,
// he will start from this moment,
// WaitMessage will be used when player will interact with NPC while he waits
7: Message: I have next quest for you.
// ... and so on
8: Message: I don't have more quests for you, thanks for helping !
// and when we want to stop, we just using Stop action, to prevent see 'helper messages'
8: Stop
9: Message: So do it and bring me one !
With disabled repeat we can make a mini quest story from NPC. This feature will bring plugin to the new level and allow to more complex interactions with NPC. If you don't understand me I can write pseudo code for this. Please let me know what do you think about this !
It would be great to use these functionalities. For example:
With disabled repeat we can make a mini quest story from NPC. This feature will bring plugin to the new level and allow to more complex interactions with NPC. If you don't understand me I can write pseudo code for this. Please let me know what do you think about this !