Closed v71 closed 9 months ago
Hello, You should check this method to create Quaternion from custom angles For example, my Object class has rigidbody member, and it contains position and rotation.
See also: Method for get rotation angles from Quaternion Method to get OpenGL matrix for transformations
Hello. There is also a constructor of the Quaternion class that takes a rotation matrix.
Quaternion::Quaternion(const Matrix3x3& matrix)
Note: Can I ask you next time to ask your question in the Discussions section instead of creating a new issue?
I am closing this issue. Feel free to open a new discussion if needed.
Good day, sorry if this is a beginner question I want to use reactphysics3d in my project , and I need to detect collision between 'walls' and convex object, I was wondering if there is some function which accepts an orientation matrix computed somewhere else, since i am not using quaternion.