Closed AlexanderGhosh closed 8 months ago
Thanks for reporting this issue. This is already fixed in the 'develop' branch and will be part of the next release of the library.
This is now fixed in version v0.10.0 of the library. Thanks a lot for reporting the issue.
In the function
Collider::setLocalToBodyTransform
it makes the assumption that 'mBody' is a RigidBodyhowever this assumption doesn't not hold when the Collider is attached to a CollisionBody causing an assertion to fail when calling
RigidBody::setIsSleeping