Closed darktemplar216 closed 8 months ago
Hello. Thanks a lot for reporting this issue. I take some time to take a look and I think this is already fixed in the "develop" branch. This will be available in the next release of the library.
This is now fixed in version v0.10.0 of the library. Thanks a lot for reporting the issue.
in void CollisionDetectionSystem::createContacts() {
by using triggers in the game, I found that the assertion below fails
After I went through the code, I think we are not generating contact points for the triggers. So I add a if() continue to prevents it from happenning.
So far seems fine Does it make any sense? Daniel