I got a segmentation fault if I didn't add any RigidBodies when PhysicsCommon's destructor ran.
In the allocator release there is an assert for size > 0.
Thanks a lot for your fix. I have already merge into the 'develop' branch another pull request that fixes the same issue. I am closing this one but again thanks a lot for your time.
I got a segmentation fault if I didn't add any RigidBodies when PhysicsCommon's destructor ran. In the allocator release there is an assert for size > 0.