in water dynamics such as ocean simulation, things like boats are floating in the water while something like a rock can fall through.
or, when a character wants to swim, the boyancy should be applied in order to have that floating in the water.
thanks
in water dynamics such as ocean simulation, things like boats are floating in the water while something like a rock can fall through. or, when a character wants to swim, the boyancy should be applied in order to have that floating in the water. thanks