Mark lines that need more than one belt or pipe. Make these configurable, by belt tech, and because pipe throughput depends heavily on distance. This will help in heavily beaconed games when it's possible for one machine to fully saturate several belts or pipes.
Mark lines that need more than one belt or pipe. Make these configurable, by belt tech, and because pipe throughput depends heavily on distance. This will help in heavily beaconed games when it's possible for one machine to fully saturate several belts or pipes.