DanielKote / Foreman2

Visual planning tool for Factorio
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Feature Request: Items needed to craft the assemblers in the graph #36

Open MartinKlefas opened 2 years ago

MartinKlefas commented 2 years ago

The summary tab is excellent at making sure that I've got enough of things to start building my solution, in more complex mod-packs though I've found that I sometimes don't notice when a new building is "harder" to make by using a novel material.

If there was a tab that said you'll need "x iron, y steel" etc for each of the buildings then that'd be a really quick and easy way to make sure I've got everything ready for my solution, or if I needed to find a workaround for now.

Thanks!

DanielKote commented 1 year ago

I think as with the in-game tooltip its rather difficult to decide where to stop decomposing the buildings into resources. Especially with more complicated mods where there are various paths (some more efficient than others) to get the materials you need, let alone the usage of productivity modules for intermediates.

I tried to limit the building selection to a given science tier via the settings -> enabled objects ->assign based on science packs which should prevent you from designing with buildings that are too far down the research tree, but in terms of raw item breakdown costs I am unsure how to set this up while catering to all stages of the game.

I will leave this open for now, but this feature is unlikely at the moment.

MartinKlefas commented 1 year ago

I'd honestly not considered that - excellent reason to leave it out!