Closed mickmaccallum closed 3 years ago
Is there any way to have particles that are not recolored and just render normally? It seems that passing an empty array to addColors or skipping it results in all particles being rendered red.
@0x7fs assuming you're talking about using a DrawableShape you can set tint to false for that object
DrawableShape
tint
@DanielMartinus Ahh yes that was it. Thanks for the help!
Is there any way to have particles that are not recolored and just render normally? It seems that passing an empty array to addColors or skipping it results in all particles being rendered red.