New and improved API using Party for configuring Confetti
Add more options for customization and randomness
Improved animation using damping which is configurable in Party
Beisdes using absolute position with Position.Absolute(x,y) there's now also a way to set the relative position with Position.Relative(x, y) and randomize spawn point chaining two positions with between with: Position.Relative(x,y).between(Position.Relative(x,y))
Easily configure Party with Presets such as Angle.TOP, Spread.Wide, and Rotation.disabled()
Simplified and improved core implementation
Decoupled core code to decouple core code from rendering
Modularized core - compose - xml
Add more sample projects and simplified existing sample projects
Releasing v2.0.0
What changed?
Party
for configuring Confettidamping
which is configurable inParty
Position.Relative(x, y)
and randomize spawn point chaining two positions with between with:Position.Relative(x,y).between(Position.Relative(x,y))
Angle.TOP
,Spread.Wide
, andRotation.disabled()
core
-compose
-xml