Closed kit0kat closed 11 months ago
@kit0kat thanks for the suggestion. What I recommend doing here is, if you don't have too much randomisation, you can simulate the Effect kick yourself when starting the particle system.
Close this one as I'm not planning to implement this
It would be great if you could set a short vibration (e.g. VibrationEffect.EFFECT_TICK) to be triggered every time a confetti particle is emitted.