DanielNautre / PastInfinity

Incremental game
GNU General Public License v3.0
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Gameplay stalls significantly around 1T α #2

Closed DanielNautre closed 2 years ago

DanielNautre commented 2 years ago

Curent State

After passing the 100B α mark, the gameplay slows down significantly compared to earlier stages the next significant upgrade requires 100T α which require over 150 minutes of wait while previous stages took less than a minute

Desired State

Reaching the next buyable item shouldn't take more than a couple of minutes at this stage to maintain player engagment

DanielNautre commented 2 years ago

Possible solution could be to implement a 4 level counter, this would be trivial

DanielNautre commented 2 years ago

Implemented a 4th counter and started work on first prestige layer