The progress bar showing the progress to infinity start displaying very early.
Desired State
The progress bar becomes visible only passed a certain threshold (10% maybe)
Rational for the change
A core design principle of Past Infinity is that the game teaches the playerabout its mechanics by revealing them as they become relevant. Showing that tiny progress bar so early is confusing and doesn't contribute to the understanding of the goal of that part of the game.
Current State
The progress bar showing the progress to infinity start displaying very early.
Desired State
The progress bar becomes visible only passed a certain threshold (10% maybe)
Rational for the change
A core design principle of Past Infinity is that the game teaches the playerabout its mechanics by revealing them as they become relevant. Showing that tiny progress bar so early is confusing and doesn't contribute to the understanding of the goal of that part of the game.