Open DanielOaks opened 3 years ago
354fcfdc17b90f02d624557aa74980dbc7b2ca06 doesn't solve this, but makes the crates at least feel a bit more responsive, which helps.
re this issue, maybe we could make TK throwing have two separate stages - wind-up (mouse/trigger down), and then fire (mouse/trigger up), with the length determining how powerful the throw is (could have some interesting gui effects to show this, some circle around the centre dot that fills up to show how 'charged' the throw is and then some magical sparkles or something indicating maximum charge). Could be an interesting opportunity to look at animation stuff too, and have Twi pull her head back a little to prepare for the throw, see how animation with blender+unity works a bit. I imagine with lesser charge it'd look sorta similar to how it does right now, and with higher charges there'd be more of an immediate BAM and some graphical fizzles and some sound like bouncing off a bounce pad in Portal and the object just gets TOSSED.
Right now, picking something up with magic and then firing it (LMB) feels... slow. Really slow. It should feel like more of a deliberate toss, with the speed obviously affected by how heavy the thing is.