Since the gameManager destroys objects some links are destroyed and unity has a hard time knowing what to do as a result.
To fix the gameUI needs to be removed from the GameManager and put in the Game scene only. From this a script that checks for the activity of the pause menu must be written since the canvas in the gamescene and the gamemanager will have conflict.
Version
In which version/build of the game did this happen?
(your builds should be somehow labelled - possibly just exe name)
To Reproduce
Steps to reproduce the behavior:
Simply transition from the main menu to in game.
Expected behavior
That the ui of the penguins displays energy usage and win count.
Desktop System (please complete the following information):
Since the gameManager destroys objects some links are destroyed and unity has a hard time knowing what to do as a result.
To fix the gameUI needs to be removed from the GameManager and put in the Game scene only. From this a script that checks for the activity of the pause menu must be written since the canvas in the gamescene and the gamemanager will have conflict.
Version
To Reproduce Steps to reproduce the behavior:
Expected behavior That the ui of the penguins displays energy usage and win count.
Desktop System (please complete the following information):