When multiple things are on a single tile, they should blink between each other. Instead, they seem to blink between the top-most thing and the first non-blinking tile to their left.
Below are the two frames of blinking where the player has just entered a leprechaun hall, with the leprechauns standing on piles of gold.
This also happens when standing on anything (blinks the wall/floor to the left), or if a pet does the same, or if the pet and player stand next to each other and one is standing on something.
This happens on the latest 4.0.x commit (5ec05b6d927115db6f9f71987cdfa5bfc6b1e251) on Linux, but does not happen with the Windows 4.0.3 binary install.
When multiple things are on a single tile, they should blink between each other. Instead, they seem to blink between the top-most thing and the first non-blinking tile to their left.
Below are the two frames of blinking where the player has just entered a leprechaun hall, with the leprechauns standing on piles of gold.
This also happens when standing on anything (blinks the wall/floor to the left), or if a pet does the same, or if the pet and player stand next to each other and one is standing on something.
This happens on the latest 4.0.x commit (5ec05b6d927115db6f9f71987cdfa5bfc6b1e251) on Linux, but does not happen with the Windows 4.0.3 binary install.