A "lock" option would be nice to avoid accidentally drawing / pasting tiles on wrong layers.
It's a bit stressful designing a level map with solid tiles on a layer supposedly dedicated for just decorative tiles, then realize it later, and having no quick way to move those tiles over the correct layer.
(PS: The reason why I arrange it as such is also because the game reading the map only checks for tile-collisions on the "solid tiles" layer, if that makes sense?)
A "lock" option would be nice to avoid accidentally drawing / pasting tiles on wrong layers. It's a bit stressful designing a level map with solid tiles on a layer supposedly dedicated for just decorative tiles, then realize it later, and having no quick way to move those tiles over the correct layer. (PS: The reason why I arrange it as such is also because the game reading the map only checks for tile-collisions on the "solid tiles" layer, if that makes sense?)