might has to do something with the fact that walking through a wall diagonally is possible (my part to fix);
meaning we could "glitch" thourgh the bottom right wall:
11111111
10N10011
10100111
11111111
but with the map given in the screenshot, walking through the border of and causing a seg fault still doesnt work since we got a whole -1 border around the walls.
invalid wall rendering:
might has to do something with the fact that walking through a wall diagonally is possible (my part to fix);
meaning we could "glitch" thourgh the bottom right wall:
11111111 10N10011 10100111 11111111
but with the map given in the screenshot, walking through the border of and causing a seg fault still doesnt work since we got a whole -1 border around the walls.