A mod that adds some of the old ModLoader functions. Also adds existing modloader functions related to steam items so there's no need to publicize the modloader dll.
1
stars
1
forks
source link
Calling `VTAPI.GetVehicleEnum` seems to lock up the game. #3
Minimal example which locks the game on start for me:
using ModLoader.Framework;
using ModLoader.Framework.Attributes;
using HarmonyLib;
using VTOLAPI;
namespace VTOLAPITesting
{
[ItemId("xyz.031410.vtolapi_testing_stuff_def_asdfkasdfh_uniq")] // Harmony ID for your mod, make sure this is unique
public class Main : VtolMod
{
private void Awake()
{
Harmony.CreateAndPatchAll(typeof(TestingPatch));
}
public override void UnLoad()
{
// Destroy any objects
}
}
class TestingPatch
{
[HarmonyPatch(typeof(Actor))]
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void TestF26(Actor __instance)
{
if (!__instance.isPlayer)
{
return;
}
if (VTAPI.GetVehicleEnum(__instance.gameObject) != VTOLVehicles.FA26B)
{
return;
}
Logger.Log("We are in a 26");
}
}
}
Minimal example which locks the game on start for me: