Danmer / vs-build-planner

https://danmer.github.io/vs-build-planner
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Add Emergency Meeting DLC content #24

Closed wraith309 closed 5 months ago

wraith309 commented 6 months ago

I figured I'd wait until i had some help to provide before submitting this, since I assume you are aware of the DLC and just hadn't added it because the wiki is barren of information.

so I've taken the liberty of gathering it. This was from a combination of looking at the character pages in-game, examining the Limit break stat increases for the weapons to see what stats they used, and discussing on the community discord to see if there were pieces of info that i missed.

Starting with the Characters:

wraith309 commented 6 months ago

Crewmate Dino Weapon: Report! Stats: Improved Movespeed Gains a noticeable increase to a random stat aside from greed and curse upon maxing a weapon or passive.

Engineer Gino Weapon: Lucky Swipe Stats:
Improved Movespeed

Ghost Lino Weapon: Lifesign Scan Stats:
Improved Luck Improved Max Health Reduced Might

Shapeshifter Nino Weapon: Just Vent Stats:
Improved Recovery Improved Movespeed

Guardian Pina Weapon: Clear Debris Stats:
Improved Recovery Improved Armor Improved Movespeed Improved Revival

Impostor Rina Weapon: Sharp Tongue Stats:
Improved Max Health Improved Movespeed Improved Might

Scientist Mina Weapon: Science Rocks Stats:
Reduced Luck on levels 10, 20, 30, 40, and 50 choose an infinitely scaling level up bonus to one of the following: Improved Might, Growth, Area, Luck, Speed, Greed, Duration, Curse, Recovery, or Movement Speed They may select the same bonus multiple times (best way i can think of to represent it would be to make most of them green, and apply the red and green flashing effect to luck)

Horse Weapon: Hats Stats:
Improved Movespeed Improved Projectile Amount

Megalo Impostor Rina Weapon: [Hidden] Sharp Tongue Stats:
Improved Max Health Improved Movespeed Improved Might Improved Cooldown

wraith309 commented 6 months ago

Weapons and Passives: image https://docs.google.com/spreadsheets/d/1m-cb_DVMaN8W8XkzjuP19U5ZfrlGu01kUzv3riRxwLY/edit?usp=sharing

wraith309 commented 6 months ago

the Passive items are all functionally additional copies of existing vanilla weapons. They scale with the same stats and Arcana as the originals. the only difference between them and the dlc passives is that they don't upgrade the same way.

wraith309 commented 6 months ago

Finally the DLC stage itself starts with all of the "mini crewmate" passive items with the exception of mini horse, the weapon Lifesign Scan, the 2 rings and the 2 Metaglio pieces.

Danmer commented 6 months ago

This is really impressive work! Thank you very much for your research and shared results. It was incredibly helpful. I added the DLC content based on your information. I haven't closed the topic for now, in case I forgot or missed something. Please, check if everything is ok when you have time.

wraith309 commented 6 months ago

Are the Mini Crewmates supposed to highlight all of the weapons? i don't really see how having two different weapons would count as a synergy so I'm assuming that's a bug.

The DLC weapon evolutions are unities specifically, so they should cause the crewmates to disappear when acquired.

aside from those issues though, it looks fantastic. I can't wait to plan out some DLC builds

wraith309 commented 6 months ago

Paranormal Scan also increases Magnet and Revives, so those should be highlighted.

Danmer commented 6 months ago

Well, yeah, this new mechanics are really confusing. Probably, I misunderstood your description and made them like Torrona Box (that's why having cooldown highlighted all weapons). So I had tried it myself, figured out how it works, and made the following changes:

wraith309 commented 6 months ago

selecting dlc3-passives will autoselect corresponding weapons (because they can't be alone)

should probably set that to check if it's via stage items since they can be obtained on their own in that case. As is, the planner activates all the dlc3 weapons aside from hat whenever you select Polus Replica. image

Danmer commented 6 months ago

Oops. Didn't think about it. Fixed.

wraith309 commented 5 months ago

Given no one's noticed any further issues (aside from the lack of rarity, but that could be separate and no one knows what the dlc weapon rarities are anyways) i think it's safe to close this.