Open Danp1140 opened 1 month ago
Sometimes you just see vec3(0, 0.5, 0) getting added to the camera position to get the eye position, I think this should all be managed interior to the Camera class, in case this number changes and for general cleanliness.
e.g., WangingEngine() setting testterrain's PC's camerapos.
WangingEngine()
testterrain
camerapos
Sometimes you just see vec3(0, 0.5, 0) getting added to the camera position to get the eye position, I think this should all be managed interior to the Camera class, in case this number changes and for general cleanliness.