Dans-Plugins / Medieval-Factions

Allows players to organize themselves into feudal, diplomatic, lawful groups akin to nations.
https://www.spigotmc.org/resources/medieval-factions.79941/
GNU General Public License v3.0
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Amount of power that can neither increase nor decrease #1682

Open jrdgalion opened 1 year ago

jrdgalion commented 1 year ago

Hello! First of all, let me introduce myself. My name is Jordan, and me and my friend Dunkran are French and have been trying to create a Minecraft Medieval server for over a year. Of all the plugins we tested and found, Medieval Factions is simply the best, the one that really met our expectations.

However, to reach the end of our process, we are missing something: Basically, the more players play, the more their rank increases (no paytowin with us, it's always free by paying in game hours!). We thought that depending on their rank, they can claim more and more for their kingdom. For example, a new player named "Traveler" will have only 10 claims available, then after 24 hours of play he will move to "Citizen" with 20 claims etc...

With your plugin, we thought it was possible with the power system, stopping it at a certain amount that cannot go down or up depending on their rank. If they die, they dont lose any power, if they play, the power dont increase by itself. Their rank define the power they have, and the amount cannot change.

How can we do this?

Hoping you can bring an answer to two little lost Frenchmen, thank you very much and have a nice day.

Jordan for Askavar

(and sorry for my mistakes in english!)

renbinden commented 1 year ago

Related: #1678 If my understanding of this is correct, for this use-case there are two parts:

  1. Allow the disabling of power increase & decrease
  2. Add permissions which grant a player power.

From what you've written, it sounds like you already have a rank system which ranks people up the longer they spend on the server, but you want to tie that into Medieval Factions and grant people power based on that. Permission-based power is interesting - it adds another class of power to players. This could introduce some complexity to the understanding of power mechanics and to user interfaces displaying it, but it also adds flexibility for servers to do this kind of thing. In terms of implementation that isn't too overly complex.

jrdgalion commented 1 year ago

That's exactly right!

I'd like to make sure that the amount of power can't change (even when dying). The only way to get power would be to go up in rank, and thus to play.

Do you think it is possible to do this on MF?

renbinden commented 1 year ago

This is doable, yes. We'll prioritise it and get to it when time allows.