Closed Dante-666 closed 4 years ago
Test out collisions with a mesh first. Do we get #26 with well defined collision shapes?
Capsule doesn't have Any construction, create a class with Anyfile loading capabilities. We can use that to construct physics and graphics common objects in the Scene. #28
Made this work with a Multi-threaded bullet implementation with local bullet build to make debugging easier and get the include files better.
The PlaneShape when loaded from memory, causes some onPose issue in which the frame has nan values apparently. Does this happen with bullet, when we simulate the frame? It may have something to do with that, but check with other primitives first.
Cylinder and Capsule finally cause some problems from their ends, let's try to port the box and the plane today. Investigate what to do with the Capsule and Cylinder, debug Any file routines and how to implement those. #28 is relevant here and adding task to the milestone. Let's close this for now and have separate tasks for others.
Cylinder mostly works now and Capsule is the only problem.
We should have more support for the collision shapes like Box, Capsule, Cylinder.