Dante-666 / bouncy-ball

hello world game for g3d development and learning
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Add a diffused floor to the scene. #2

Closed Dante-666 closed 4 years ago

Dante-666 commented 4 years ago

Similar to #1

Dante-666 commented 4 years ago

A floor with a single quad works well. With multiple of those, the default OBJ import is not working that well, essentially, albedo texture mapping is offset.

Will park this and take some inputs on how to handle this as the patch for #1 is submitted if valid.

Dante-666 commented 4 years ago

Now that the patch has been handled, work on how to include textures on a planar mesh in a tiled manner and it that's possible for normal maps or not?