Closed Dante-666 closed 4 years ago
Try with a simple mesh collision shape. Implement more basic types now to see. Record the current behavior
void BallApp::onUserInput(UserInput *ui) { GApp::onUserInput(ui); ui->setPureDeltaMouse(true);
causes the problem, always grab the mouse to enable debug camera motions. Explore this variable a bit more during edit mode and stuff, or have an extra combination for it. The engine solution is a separate issue however.
I think this is solved now, the engine refuses to take in arguments due to some unknown reason now. Need to investigate a bit more on this. Maybe nan forces??