Dante-666 / bouncy-ball

hello world game for g3d development and learning
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There is a need to investigate why pressing TAB and entering debug mode sometimes causes the key events not to be passed in to the engine #21

Closed Dante-666 closed 4 years ago

Dante-666 commented 4 years ago

I think this is solved now, the engine refuses to take in arguments due to some unknown reason now. Need to investigate a bit more on this. Maybe nan forces??

Dante-666 commented 4 years ago

Try with a simple mesh collision shape. Implement more basic types now to see. Record the current behavior

Dante-666 commented 4 years ago

void BallApp::onUserInput(UserInput *ui) { GApp::onUserInput(ui); ui->setPureDeltaMouse(true);

causes the problem, always grab the mouse to enable debug camera motions. Explore this variable a bit more during edit mode and stuff, or have an extra combination for it. The engine solution is a separate issue however.