Dante-666 / bouncy-ball

hello world game for g3d development and learning
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[NA] Modify the mesh inside the game itself(in-game Animation/rigging) #4

Open Dante-666 opened 4 years ago

Dante-666 commented 4 years ago

This has 2 aspects which I can see.

  1. Manipulate the joints/meshes in-game using some AI framework. (Plenty of work on this)
  2. Manipulate the mesh as a deformable body using real-time computations. (FEMFX)