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Dante-666
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bouncy-ball
hello world game for g3d development and learning
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[NA] Modify the mesh inside the game itself(in-game Animation/rigging)
#4
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Dante-666
opened
4 years ago
Dante-666
commented
4 years ago
This has 2 aspects which I can see.
Manipulate the joints/meshes in-game using some AI framework. (Plenty of work on this)
Manipulate the mesh as a deformable body using real-time computations. (FEMFX)
This has 2 aspects which I can see.