Open GoogleCodeExporter opened 8 years ago
Forgot to add that I'm running a GDI/NTSC version of the game.
Original comment by noharddr...@gmail.com
on 23 Jun 2010 at 1:55
hey man try increasing the buffer size to 4098 in the nullaica sound plugin
sometimes it fixes the problem
comment here if it worked
good luck
Original comment by oren...@gmail.com
on 3 Jul 2010 at 10:02
Fading music - same as issue 37?
Original comment by matbur...@gmail.com
on 6 Jul 2010 at 9:08
orenp90, increasing the buffer makes no difference.
matburgin, unsure if the two problems are related, but the music definitely
plays at a consistent volume. It's just the individual instruments that seem to
suddenly cut out. Or if there's a background noise like wind, you will hear it
for a few seconds and it will cut.
I have included a sample of what one of the songs plays like (It's the battle
music in the game). The continuous popping that you seem to hear roughly every
second only get's heard when DSP emulation is enabled. Ignore the occasional
stuttering, that's just my PC unable to record + emulate at full speed...
What it SHOULD sound like (minus the intro) is like this:
http://www.youtube.com/watch?v=an3P8otlD2A
It's most noticable towards the end of the song, just before it loops to the
beginning again.
Original comment by noharddr...@gmail.com
on 12 Jul 2010 at 8:57
Attachments:
You're right, it's not the issue 37 fading music problem, it sounds more like
issue 191 (RE:CV rain cutting out).
The wind effect heard in the first cinematic (after starting a new game, when
Vyse is about to board the ship) should be constant, rather than cut out after
a few seconds. Certain instruments in the battle theme should have more sustain
(ie. they're cutting out too).
Original comment by matbur...@gmail.com
on 23 Aug 2010 at 3:22
Yes I would agree to that. I would imagine it's also the reason why the Jet Set
Radio Title Screen music just fades away within a few seconds...
Original comment by noharddr...@gmail.com
on 23 Aug 2010 at 7:48
Possibly also related to Issue 193
Original comment by noharddr...@gmail.com
on 23 Aug 2010 at 7:50
Well I'd say JGR's music fade is issue 37, whereas this issue is sound cutting
out rather than fading. Whether they're two different issues or one combined
isn't clear without debugging.
Original comment by matbur...@gmail.com
on 23 Aug 2010 at 8:44
I've done a bit more testing and most of the music and quite a few of the sound
effects in Skies don't play correctly, most obvious is when using a Sacri
Crystal item the sound effect when the crystal is held in the air cuts out very
quickly. Each case seems related to the sound problems in issue 191 and issue
193.
Original comment by matbur...@gmail.com
on 24 Aug 2010 at 1:39
Original issue reported on code.google.com by
noharddr...@gmail.com
on 23 Jun 2010 at 1:43